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Hero Backstory

Warriors:

Lei
Element: Fire | Race: Demi-human | Role: Tank | Weapon: Blade
Born in the sacred snow mountains of the Outlying Isles, Lei is a Hundred-Eyed Giant—once scorned, betrayed, and abandoned by his own kin. Raised and forged into a weapon by humans, he became a terror on the battlefield. No mercy lingers in his heart; even the one he once loved was sealed away forever beneath the frigid sea.
To Lei, betrayal is an unforgivable sin. Whether it’s a leader he once followed or a lover he once cherished, only death can atone for their treachery.


Gao Changgong
Element: Fire | Race: Human | Role: Counterattack Tank/Support | Weapon: Versatile (Shield-oriented)
Once a noble with unmatched looks and unwavering spirit, Gao Changgong lost everything when the Skyborn destroyed his family during the Great Flood. Stripped of status and cast into the slums, he learned a harsh truth: only strength can protect what matters.
Vowing revenge, he trained relentlessly across the Human Realms. With a mechanical mask concealing his identity, he waits silently for the day he can strike back at the Skyborn in their celestial strongholds.
His shared hardships with Su Yi and Chen Xiang forged bonds of deep friendship.


Whiteedge
Element: Water | Race: Elf | Role: Self-healing Warrior | Weapon: Spear
Whiteedge is a silent, deadly warrior. Once betrothed to a gifted healing priestess, he changed forever after a heated quarrel led to her mysterious disappearance—and the blade he carried was stained darker than ever.
Rumors swirl around him: some say he studies forbidden magic; others whisper he made a dark pact with Pandora.
On the battlefield, his savage joy in facing enemy strikes unsettles even his allies. As his brutality grew, others grew wary—until one day, Whiteedge succumbed to madness, bringing chaos to all.
He once fought alongside Nameless in the legendary Dragon Hunt, a duo of restraint and rage that left none standing.


Liu Rushi
Element: Wind | Race: Human | Role: Evasion Fighter | Weapon: Blade
Liu Rushi, born into a prestigious martial family, showed unparalleled agility and deadly precision from a young age. Though nurtured for greatness, she rejected her family’s rigid moral codes and chose the path of a wandering mercenary instead.
Drifting across the lands of Teyus, she lives by her blade, surviving by completing missions for the highest bidder.


Emma
Element: Wind | Race: Elf | Role: Controller | Weapon: Axe
Once a fierce and loyal warrior of the Eternal Battlefield, Emma fell from grace into the abyss. Wielding a heavy battle axe, she fights for those in need of her strength.
Her hatred runs deep: in the war between humans and demi-humans (The Judgement War), giants slaughtered her parents. When Emma discovered that the giant she once cared for was among her family's killers, she began to weave a cold, quiet revenge.

 

Mage:

Fan
Element: Dark | Race: Abyssborn | Role: Damage Dealer | Weapon: Grimoire
An artificial “Chosen One” born from a shard of the Creator God's soul, Fan is a dark elf who quietly observes the true Chosen, waiting for the perfect moment to devour them. Unable to fully absorb the scattered "Heart Fragments," he weaves between countless women, believing his sacrifices to be for love—often shedding silent tears.
Long ago, he was once righteous and fearless, seeking equality for his people. In pursuit of justice, he petitioned the Queen, only to meet the woman who would drive him to madness. Betrayed in the Tower of Gods, Fan awakened his true, corrupted self.
Even his origin—a grand piano—seems built on layers of lies.


Jiguang
Element: Wind | Race: Demi-human | Role: "Cleaver" Mage | Weapon: Grimoire
A wild rogue with the soul of a mustang, Jiguang dances effortlessly between dense forests and bustling cities. Master of stealth and assassination, she roams the Outlying Isles in human guise, determined to amass wealth for her homeland.
Her tail hair, braided into a magical grimoire, flutters with the winds, casting spells born of untamed freedom.
On the continent of Teyus, she hustles across races—earning, scheming, and clashing fiercely with both the arrogant Elves and the cunning Humans.
Perhaps the true meaning of running is to flee from the place of birth… only to return draped in gold.


Foxlord
Element: Earth | Race: Demi-human | Role: Petrification/Control | Weapon: Orb
A mysterious mage born atop the snow-covered peaks of the Outlying Isles, Foxlord bears both human and fox blood. Driven by the mystery of his lineage, he harbors a deep, complex affection toward Medusa—longing to meet her yet fearing the encounter.
Legend says his ancestor, a fox once nurtured by the Abyssborn Medusa, was exiled from the Abyssal Kingdom for an unknown sin.
With fur as radiant as jade and expressive tails that vanish during combat, he masterfully wields his orb to strike and petrify foes.
Though gifted, his foreign blood draws constant suspicion from his people—only Piecefeather seems genuinely intrigued by him.
Even among his kin, those who doubt him may find themselves turned to stone.


Faya
Element: Fire | Race: Abyssborn | Role: DOT Mage (Burning) | Weapon: Orb
Born from the Crimson Inferno of the royal layer, Faya is a noble Abyssborn who turned her heart toward the common folk. Once in love with her teacher, she watched him perish in flames—an agony that fueled her deadly magic.
Her fire reduces even the sturdiest armor to ash, but it comes at a cruel cost: her own soul is in constant, searing torment.
On the eve of an arranged marriage, Feir fled by ship, leaving her father Oscar disgraced and exiled.
She found herself on the Outlying Isles, where the sound of Fan's piano playing rekindled memories of her lost love.
Their bond, however, was doomed from the start—like an apple shattered by a bullet.

Assassin:

Frostshadow
Element: Water | Race: Abyssborn | Role: Control/Burst Assassin | Weapon: Daggers
Frostshadow is a figure of contradictions. Raised in a world of ice and cold, her assassinations burn with brutal intensity. Mastering freezing techniques, she leaves her enemies helpless before delivering a swift, fatal strike.
After meeting Psyche, a fragile warmth began to bloom within her—a part of herself she rarely shows to others.
Betrayed and mortally wounded by her own kin, she washed ashore on the Merfolk Coast, where she was saved by a demi-human woman. They became inseparable confidants, but differing allegiances eventually forced them apart.
Still, when the assassin Yinnyan tried to drag Ella into the Abyss, it was Frostshadow who stood against her, preventing the final fall.


Bloodlady
Element: Wind | Race: Abyssborn | Role: Critical Hit Assassin | Weapon: Daggers
Bloodmaiden is an ageless vampire who long ago lost count of her years in this world. Her life is a relentless cycle of vengeance, forever chasing the man who betrayed her—the one who stripped her of everything and cursed her with eternal life.
Though he has died countless times, her heart still burns with fury.
She believes that only through endless revenge can she find peace.
Now a core fighter for the Cthulhu Marionette Troupe, Bloodmaiden has sworn: no one will ever again claim her heart.


Nobel
Element: Fire | Race: Human | Role: Burning DOT Assassin | Weapon: Fist Weapons
A youth from the Upper Realm, Nobel is a volatile blend of madness and innocence, passion and loneliness.
After losing his mother at a young age, he became convinced that only absolute strength would earn him love.
Pinning his hopes on King Odin, Nobel rose quickly: from orphan to the Lord of Night City, Overseer of the SkyNet System, and master of cyber-hounds.
After the prince Tesla was imprisoned, King Odin officially adopted Nobel, entrusting him with cybernetic research—and Nobel, obsessed with perfection, began transforming his own body beyond mortal limits… until even flesh could bear no more.

 

Ranger:

Slime
Element: Water | Race: Demi-human | Role: Disruption Ranger | Weapon: Bow
A jellyfish-like ranger who loves to sleep and has a fiercely territorial nature. His translucent, spherical body allows him to blend seamlessly into his surroundings, ambushing intruders with stunning water droplets launched from his tentacles.
Slime resides in the sacred snowy waters of the Sanctuary (Isle of Departure), often chatting with and receiving protection from Lei, a hundred-eyed giant who defected from the Human race.
Despite his comical appearance, Slime secretly longs for a beautiful love story—dreaming of finding a gentle wife after the wars end and raising a family of adorable little Slimes.
Although he’s never met Emma, he harbors resentment toward her for having hurt his dear friend, Lei.


Ginger
Element: Wind | Race: Human | Role: Disruption Ranger | Weapon: Sword (Universal)
A human born during the Great Flood and raised amid its devastation in Night City. From birth, Ginger carried the spark of a scientist, dedicating his life to advancing human technology.
He once served as a tutor to both Nobel and Tesla; Tesla quickly surpassed him in electromagnetism, while Ginger gifted Nobel a puppy that barely survived a fire and had to be rebuilt with mechanical parts.
Ginger and Frigg were childhood friends, bound by a deep bond. But fate cruelly intervened—Frigg became Queen to King Odin, while Ginger poured all his passion into science.
His breakthroughs in mechanics, optics, and astronomy earned him the title of the "Eyes and Hands" of science on the continent of Teyus.
Though he once shared a deep camaraderie with DunDun, differences in scientific ideology turned them into bitter enemies.
Ginger was instrumental in the discovery of the laws of gravity, helping to lay the foundation for one of Teyus' most critical theories. Yet, fate struck again—at the end of his life, all his research and inventions were lost, fading away like his once-brilliant existence.


Baosi
Element: Earth | Race: Abyssborn | Role: Disruption Ranger | Weapon: Bow
A cold beauty whose smile once toppled kingdoms.
Baosi famously set the beacons aflame to toy with the feudal lords, and later, to preserve her life and beauty, she pledged her soul to the Abyss, fighting under the Demon King.
Living within Psyche's Realm, Baosi encountered the cheerful native Abyssborn, Lynn, whose radiant smile and open-hearted nature left a rare impression on her.
Baosi’s arrows are as enigmatic and lethal as her aloof beauty. Her elusive tactics and untraceable marksmanship make her a ghostly and deadly force on the battlefield.
Having betrayed humanity, she now faces relentless pursuit from human hunters.

Pastor:

Aria
Element: Water | Race: Demi-human | Role: Healing Cleric | Weapon: Orb
A kind-hearted merfolk healer, Aria possesses both human and fish traits. She lives at the end of the Byson River, in the Mermaid Coast, where she has rescued countless wounded and abandoned demi-humans.
Skilled in crafting potions and treating injuries with marine life and plants, she has earned the deep respect of her people, especially for her healing prowess.
Years ago, Aria saved a woman who called herself Frostshade, and the two shared a sisterly bond and a period of carefree happiness—until Frostshade confessed her true identity as a member of the Abyssborn, who had allied with humans to persecute demi-humans.


Sharkie
Element: Earth | Race: Demi-human | Role: Shielding Cleric | Weapon: Grimoire
Shrewd and hardworking, Sharkie is a brave cleric infused with shark genes.
Living by the Mermaid Coast at the foot of the Isle of Departure, he developed a deep reverence for the ocean. He excels at hunting to support his people and creating nourishing remedies from marine creatures. His practical skills have earned him great respect among the islanders.
Often, he discusses the latest moneymaking trends with returning adventurers like Jiguang. Though he dreams of the wider world beyond the island, fear of the unknown has kept him firmly rooted at home.
His trusted grimoire, filled with notes on the properties of sea creatures, channels a constant flow of power whenever he opens it.


Lin

Element: Fire | Race: Abyssborn | Role: Damage-Boosting Cleric | Weapon: Orb
Lin was taught from a young age how to love and care for others.
She diligently studied Abyssal lore, eventually becoming a cleric and taking up residence in Psyche's Realm, where she met her lifelong friend, Baosi.
As a follower of Princess Psyche, Lin dedicated herself to serving the Abyssborn people. Her loyalty and compassion earned her the respect of many believers; she was always ready to listen and help those in need.
Lin firmly believed that true faith could help overcome any hardship. On her journey of adventure, she met every danger with silent prayer and unwavering courage.
Her orb, bought with saved allowance money after breaking her childhood piggy bank, was purchased from the merchant Richard when she was eighteen—and she has never had the heart to replace it.