B.A.D is a unique music rhythm challenge game. It is different from ordinary music games in that it does not require the player to have any knowledge of music theory to play, but it is more accessible to players with a stronger sense of rhythm and a passion for challenges.
*A music/audio game is a type of game where interaction is based on the rhythm and melody of music. Music games provide a richer gaming experience by incorporating musical elements into the game, allowing players to feel the rhythm and melody of the music while playing the game. This type of game usually requires players to press buttons, swipe, etc. according to the rhythm or melody of the music, and earn points or rewards by completing the operations.
Most of the gameplay in B.A.D takes place in a single player challenge, but the game itself still offers a simple interactive experience between different players, who can observe high scoring players on the leaderboards for different levels, as well as liking them and requesting a match when they are online.
Meanwhile, the current version of B.A.D provides a 1V1 battle gameplay – Spatio-Temporal Competition, in this gameplay according to the level of play players are divided into a number of segments, after the start of play, the system will automatically match the segment of the online players close to the level of the match, the match is successful, the two players will be challenged to compete in the same audio track until one of the end of the game, at which time the other player is the player of the game, and the other player is the player of the game. The other player will be the winner of the game.
Currently available languages are: Chinese, English
*Note that in-game announcements, notifications, and emails are only supported in English and Chinese, and will be displayed in English even in other languages.
Operating System: Windows 7 (64-bit) or Windows 10 (64-bit)
Processor: Intel i5 or equivalent processor
Memory: 8GB
Graphics card: NVIDIA GT1030 or equivalent or higher.
DirectX version: 11
Operating System: Windows 7 (64-bit) or Windows 10 (64-bit)
Processor: Intel i7 equivalent or higher configuration processor
Memory: 16GB
Graphics: NVIDIA GTX1060 (6GB memory) and higher
DirectX version: 11
Android: The minimum configuration requirement for the game is 4G of RAM or more, and the system version of Android should be 5.0 or above.
ios system: IOS only needs to be above iPhone 5.
Android: The minimum configuration requirement for the Android side is Qualcomm Snapdragon 765, or Kirin 960 and above processor.
ios system: the minimum configuration for the apple end is iphone6s and above devices.
B.A.D is a game that supports visually impaired players and is compatible with sighted players. In the accessibility mode, visually impaired players can follow the voice announcement to perform linear operation according to one focus; meanwhile, sighted people can still turn off the accessibility mode and use the click/touch of the regular app to operate the game.
The game fully supports TTS.
The current version of the game does not support external Bluetooth keyboards, the subsequent version of the R & D team will carry out a variety of peripherals to support the adaptation of the work.
The current version of B.A.D only supports landscape mode of play, after placing your phone in landscape you can place the side with the headphone/power connector on the right side, this is the correct state to play the game.
During the beta stage, you can get the game package directly from the official person in charge, followed by the release on several platforms, such as the App Store, Google play, and so on. Of course, the game’s official website, which is under construction, will also provide download links simultaneously: http://www.appshubforvisuallyimpaired.com/
At the current stage, Telegram and Whatsapp groups are the main channels, followed by feedback and maintenance through the game’s official website, FaceBook, email and different IM methods.
During the current testing phase, you only need the UID that is automatically generated after the game starts as your login credentials for your test character, you can send this UID to the official person in charge, we will get your UID and will grant you the test qualification.
After the official launch of the game, we will access the commonly used third-party login, such as Google, Facebook, etc., at that time you can use these third-party login methods associated with your character account.
Your trust is very important to us, we are aware of the importance of personal information to you, we will be in accordance with the requirements of laws and regulations, to take appropriate security measures, and endeavour to protect your personal information security can be controlled.
You will see the complete user privacy agreement in the login interface of the game client.
In the current testing phase you can communicate with you through the official person in charge or KOL direct feedback problems, they will be summarised and focused on feedback to the development team, your suggestions are very important, all feedback will be analysed by professional staff!
When the game is officially launched, we will provide a direct feedback channel on the game’s official website: http://www.appshubforvisuallyimpaired.com/
And we will gradually build up a community of players based on Telegram and Whatsapp groups to facilitate all players to discuss the game experience and feedback suggestions.
● Main Background:
A near-future, light sci-fi setting in the 23rd century A.D., combining a mostly realistic setting with a partially gamified setting, which is used to show the emergence of antagonistic forces and conflicts, the origin of core clues and special features of the setting, and the causes leading up to the big event.
● Technological Life:
Highly developed AI technology, rapid advances in materials science and energy utilisation, and a large number of applications of high AI robots in people’s daily lives.
● Political Climate:
Earth’s political structure is a hollow unitary regime, with the Empire exercising all governmental functions. At this time there are three main political power concepts, light and dark combined, with unequal power
Unified Empire: planetary ruling power, parliamentary system, explicitly the only power, all Earthlings are Imperials
Golden Dreams: an organisation founded by Jack that aspires to a better world of unlimited energy, is in secret rivalry with the Empire and seeks to usurp the right to rule, and is divided into three branches based on their focus on and belief in nuclear, chemical and electrical energy.
Alpha: a nuclear energy cult that evolved into the Leviathan Force (Leviathan Empire) by absorbing some of its fellow imperial executives
Beta: chemical energy cult that later absorbed some of its fellow imperial executives to evolve into the Ark Force (Ark Empire)
Gamma: Cult of Electricity, which later absorbed some of its fellow Empire high-level fireworks into the Century City Force (Century City Empire)
Pioneer: some scholars were concerned about the overdevelopment and application of intelligent weapons and were pessimistic about the misuse of the existing three major sources of energy and people’s blind worship of them, and were eager to find safer and more stable new sources of energy, and ultimately succeeded in discovering the rhythms in the natural sound field and were able to apply them initially at that stage, and developed an initial model of the Rhythmic Motors Armour
Predecessor of the Gravediggers (player power)
● Historical Person:
Separately, the clue character Xin Yan, who is closely related to Cataclysm and the game’s current timeline, and the hostile force meta-character Jack
Xin Yan: Originally a soldier of the Unified Empire, he grew up and led mankind to win the Intelligent Device War, and after the Cataclysm, he relied on his prestige to coordinate the division of the three major powers, and he is the owner of the memory fragments, and he knows the truth of history.
Jack: Genius hacker dissatisfied with the rule of the Unified Empire, founder of the Golden Dream, direct instigator of the Smartphone Rebellion, instigated the Smartphone War, whereabouts unknown.
● Conflict Confrontation:
Indicates the contradictory confrontation of political, technological, philosophical and ideological dimensions that co-existed under the rule of a unified empire
Political confrontation: The Unified Empire versus the Golden Dream, the equivalent of the Unified Regime versus small-scale insurgents, was catalytically evolved into a racial survival-level confrontation between all humans and smart machines
Tech Confrontation: In accordance with the dependence on and worship of the three main sources of energy, science and technology have also become polarised, with a confrontation between the three clusters.
Confrontation of the idea of natural attitudes: The confrontation between the concepts of the supremacy of mankind and the use of nature as a mere object of exploitation, and the concept of harmonious coexistence with nature, which later materialises as the confrontation between the three old energy dependencies and the natural acoustic energy application propositions in the wake of the cataclysmic event.
● Important Concepts:
Application concepts and extensions around natural sound waves
Natural sound field: the inherent existence of sound waves in nature, similar to the natural magnetic field to form a sound field, not by personal will, objective existence
The sound field consists of natural rhythmic sound waves.
The rhythm of nature never stops
Natural rhythms consist of a variety of basic rhythms, six of which are currently available to human cognition.
Rhythmic rhythms: humans can resonate with natural rhythms in the natural sound field, which generates energy that can be harnessed and transformed, a behaviour known as rhythmic rhythms
Basic Rhythmic Gestures:Human beings have developed six corresponding applications of the six currently recognised basic rhythms, known as Basic Rhythmic Gestures, or Basic Gestures for short.
Melodic matrix: a converter developed by mankind to make better use of the natural sound field and to generate rhythmic rhythms more efficiently in order to obtain energy, which is the basis for the realisation of sound as a new source of energy
Rhythmic mechs: offensive and defensive mech weapons equipped with a melodic matrix that converts sound into energy and applies it directly
● Wisdom Rebellion:
Under Jack’s leadership, the Golden Dream organisation, convinced that the Unified Empire was too powerful to confront head-on, facilitated the self-evolution of the Smartarms through hacking technology. The autonomous intelligent devices started a rebellion with the intention of exterminating the human race.
● Intellectual Warfare:
Humanity in the unified empire under the leadership of the outbreak of war with the smart machine, both sides to start the endless battle for survival, after the early successive defeats, in the war under the leadership of the emergence of the human heroes of the smart machine was forced into a desperate situation.
● Cataclysm:
In a desperate attempt to destroy the human race, the intelligent machines launch a catalytic device into the sun to trigger a solar helium flash to exterminate life on the surface. The catalytic device is partially destroyed by the combined efforts of the allied human forces, but it is still launched successfully, triggering a small helium flash.
Immediate impact: the total destruction of the Smartarms army, the end of the Smartarms War with a human victory, and the mass extinction of living creatures
Indirect impacts: civilisational breaks, technological and scientific breaks
● Time Spans:
The civilisation of the cataclysmic events is broken, the exact time is not estimable, the present day is about 1,000 years after the cataclysmic events
● Natural Ecosystems:
The Earth’s magnetic field was altered after the cataclysm, the atmosphere was severely damaged, the global climate and ecology were devastated, and more than 90 per cent of life on the surface was extinct.
● Scientific and technological thought:
Some of the results of the science and technology tree were lost, and after the cataclysmic change, people’s reliance on the three major energy sources was strengthened and a differentiated and aberrant cult was created. At the same time, new types of sound energy were further recognised and developed.
● Political civilisation:
The combination of the three branches of the Golden Dream’s ideology before the Cataclysm and the people’s monstrous worship of the three major sources of energy after the Cataclysm, coupled with the high-level divisions of the former Unified Empire, gradually led to the formation of the three major powers of equality, namely Leviathan, the Ark, and the Century City, coordinated by the forces of all parties, such as the human heroes of the Wise Device Wars
● Contradiction introduced:
The three great powers have kept each other in check on the surface and fought in private, but all of them have maintained a tacit understanding on the issue of historical truth.
Their common source origin is the Golden Dream, which destroyed all the libraries and intellectual legacies of former civilisations during the confrontation with the Unified Empire to the War of Wisdom.
The ruling classes of the three Powers, which are responsible for the near extinction of the human race, want to continue to cover up the truth of history in order to continue to maintain their rule, and are thus in complete opposition to the gravediggers who are determined to uncover and make public the truth of history.
● Gravedigger’s Organisation:
It is the player’s camp, determined to discover the truth of history, with a highly developed level of natural sound fields, sound energy applications, and its predecessor, the pre-cataclysmic Herald Organisation
The Gravediggers have developed a technology that can detect soul energy, so that the strong soul energy can be used to extract fragments of the memories of past generations, thereby restoring part of history.
The Gravedigger is a militarised organisation and its members are referred to by their numbers, with the player taking on the role of the strongest recruit of the decade, No. 9491.
The player’s partner is a veteran with the number 1987, who is secretly an undercover agent of the Three Powers.
● Monetary resources:
Gold:The game mainly consumes currency, user decoder upgrades
Sound Crystals:Earned after recharging, used to purchase various types of paid services and props
Combat Readiness Keys:Used to draw Mecha components in the Combat Readiness Hall
Sound Power Points:The resources consumed each time you enter the Spatio-Temporal Arena will be restored by 1 point every ten minutes, with a cap of 100 points. The cap can be exceeded by receiving rewards, etc. The current sound power will not naturally recover when it exceeds the cap
Digital Encryption module:Resources consumed for decoder breakthrough
● Soundstage:
The game sets the basic environmental concept, analogous to a magnetic field. It consists of sound waves that move in a rhythmic pattern, i.e., sound wave rhythms make up the sound field
Sonic rhythms: there are currently six combinations of sonic rhythms that can be recognised, generalised and utilised by people
Sonic Climax: the rhythmic high point of the sonic rhythm, i.e. the “thud” sound effect in the game, all sonic rhythms are composed of sound field climaxes
● Rhythmic rhythms:
The game sets out to create energy by resonating human absolute rhythms with sonic rhythms, a behaviour called rhythmic rhythms.
● Sound Spectrum Segment:
The armour transforms the never-ending natural sound field into a sound spectrum that can be easily exploited by the pilot.
Sound spectrum preview: relying on the power of the Rhythm Armour, it is possible to extract the combination of sonic rhythms contained in each sound spectrum segment into the combination of sound spectrum gestures that need to be emitted, and provide the driver with a preview of the sound spectrum prior to that sound spectrum segment, which is called a sound spectrum preview
Attack cue: a fixed cue emitted by the armour to alert the pilot that it is ready for an attack gesture.
● Gestures:
Actions issued by the player to achieve a rhythmic groove. The in-game behaviour of all W, A and D commands entered by the player.
● Basic gestures:
Corresponding to the six natural rhythms, the player wants to use them by entering the corresponding six basic gestures
● Mecha Skills:
Of the armour parts, the Drive Gear part can carry armour skills, which can be released by pressing K or one-finger upstrokes when the energy is full in the game. The energy can be accumulated by successfully inputting the W, A, and D buttons in the uptempo rhythm every time.
● Soundstage Burst:
When you reach a combo three times, you will automatically release a sound field burst that deals massive damage to all enemies.
● Spatio-Temporal Arena:
Main level gameplay
The difficulty of the battlefield is classified from low to high:
Novice
Purgatory
Doomsday
● Training module
For repetitive training of the basic operations and the six basic gestures, which can be accessed indefinitely and repeatedly without any consumption
Basic Training:Perform basic keystroke and combo training
Gesture Training:Perform the six basic gestures, there will only be one basic gesture in each level
Gesture training 1 (AA)
Gesture training 2(DDDD)
Gesture training 3(AWW)
Gesture training 4(WDDD)
Gesture training 5(WAW)
Gesture training 6(DWDW)
● Game Settings
Used for game settings, adjusting various message alert switches, turning on accessibility mode, adjusting language, volume, speech rate, etc.
● Matrix Mailbox
Used to receive various types of system mail, support to collect the props in the mail
● Interacted acquaintance
You can like players on the leaderboards or in the various game settlement screens. Being liked or actively liking other players will put them on your interactive guest list.
You can check the other player’s information here and request a match.
● Rhythm Workshop
Players can generate their own BGM using various style keywords, which can be used in various types of gameplay and the main interface of the game.
Incubator:A place to generate personal rhythms
Showroom:Successfully generated personal rhythms can be viewed here and set for use.
● Legendary Glory
A list of character achievements is fixed by the system, and you will receive rewards for completing the corresponding achievements.
● Field Handbook
It offers a variety of periodic gameplay objectives, which will reward you with Glory Points that can be used to redeem rewards, as well as sound crystals that can be consumed to upgrade your manuals for better rewards.
Combat target:Categorised Refreshed Completable Reward Objectives
Today’s goals:Refresh daily at 00:00
This week’s goals:Refresh every Monday 00:00
This season’s goals:Refreshed at 00:00 on each season refresh day
Battlefield rewards: reward slots based on honour points earned
Manual upgrades: consume sound crystals to upgrade your manuals, so that you will receive more rewards when you receive battlefield rewards.
● Combat Readiness Hall
Module for acquiring various armour components by consuming war keys, with built-in interface for purchasing in-game sound crystals and various paid services in real money.
Combat readiness decoding:Similar to the Warframe component draw that consumes decoders
Decoder Level:The higher the level, the higher the probability of obtaining high-quality Mecha components, the specific value is directly displayed on the interface
Daily limit:Daily 00:00 Refresh Products
Weekly limit:Every Monday 00:00 refresh products
Crystal Exchange:A six-tier interface for purchasing sound crystals in real money, with a monthly card available for purchase.
Handbook Upgrade:Consume sound crystals for manual upgrades, so you’ll get more when collecting battlefield rewards!
● Mecha Hangar
A storage area for all armour components and chips, which can be viewed and assembled by part.
Attack module: attack area of Mecha
Protective components: protective parts of Mecha
Driving gear: the transmission part of the Mecha
Power core: the kinetic energy provider of the armour
Rhythmic Chip: You can directly insert the chips of the above 4 parts, and unlock more chip slots according to the level of the corresponding parts, with a maximum of 3 chip slots for each part.
● Mecha management
Module for viewing the current player’s Mecha (player character) status
Mecha properties:Specific attributes of the Mecha (player character)
Mecha configuration:This is where you can freely view each of your armour components and replace them.
● Battlefield Ranking
Currently, the ranking information of all players in the three difficulties of the space-time battlefield and the space-time competition is included, and players can observe and like the operation here.
● Trial battlefield
Entry module for all Expanded Play, currently only supports Endless Challenges
Endless Challenge:Unlimited refreshing waves of monster level play, until the player is defeated challenge ends, 3 times a day to refresh the number of times you can enter the challenge
● Spatio-Temporal Competition
There is segmented 1V1 real player match play, where both competing players open their respective audio levels at the same time to challenge each other, and when one player is defeated, the other player wins. There is no limit to the number of entries. There are season related settings, and rewards will be issued by email at the end of the season according to the final segment position of the players.
● Accessibility model:
In this mode, the currently selected focus point will automatically cause the TTS announcement voice.
Swiping the screen to the left or to the right will switch the currently selected focus.
Some systems allow you to continue swiping up/down to switch between sub-buttons within the selected focus.
Clicking on the screen will confirm the current focus selection and often performs an entry action.
Swiping up the screen with both fingers in any case performs the logic of going back.
● Non-accessible modes:
This mode is visible to the naked eye, and any buttons and interfaces perform the common logic of clicking/touching.
In the regular operation interface can be operated by tapping/touching. Visually impaired players can swipe left/right and tap to confirm accessibility, with TTS voice announcements in each focus area.
When playing in a level, the game uses the entire horizontal screen from left to right in three areas, W, A, and D, which correspond to the three basic buttons that need to be entered to play the game, but of course, in the PC version, only the corresponding keyboard buttons need to be entered. Currently, the three buttons only support clicking, and we have plans to slide in the basic keys, so stay tuned.
In any state, you can swipe up to go back.
All gameplay is a test of the six basic gestures, and as such they form the basis of the entire game.
As I said earlier, Dark War has three types of button inputs, namely W, A, and D. They make up the six basic gestures, and what we need to know here is that there are actually intervals within each combination of gestures. Let’s talk about them one by one:
● AA Combination: The simplest combination, which is actually composed of two separate A
● DDDD Combination: The same single-word combination is actually composed of four consecutive D’s, with the rhythm of the intervals matching that of the “title”.
● AWW Combination: A double-word combination that actually consists of an A and two consecutive W’s, which are spaced apart from each other.
● WDDD Combination: A double-word combination that actually consists of a W and 3 consecutive D’s, which are spaced apart from each other.
● WAW Combination: A double-word combination that actually consists of a continuous WA and 1 separate W. There is a gap between these two segments.
● DWDW Combination: Double word combinations, the actual combination of one continuous DW and another continuous DW, which is spaced between the two ends, please note
This part is for the use of the bright-eyed people, the screen in the battle is composed of lines according to the corresponding level sound rhythm, will follow the rhythm of the audio changes
It is mainly used to add a certain amount of visual interest to the Eye Watcher, and basically does not have any game fairness impact.
There are currently 3 main types of gameplay in the game, and their victory goals are:
● Spatio-Temporal Arena:
In the level will constantly refresh monsters to attack the player’s armour, the number of waves of monsters in each level is limited, corresponding to the level all the monsters refreshed after the player’s armour still has the value of life then the challenge is successful!
● Endless Challenge:
The mode will continue to refresh the monster waves until the player’s armour loses all its life value, this is a survival game until the player loses the final wave that is the player’s score settlement
● Spatio-Temporal Competition and PK:
These two modes are for real players to play 1V1 against each other, as long as the opponent is defeated first and the life value of the Mecha goes to zero, the other player will win.
There is no direct penalty loss for failure in all current gameplay in the game, and player failure will not result in loss of current Mecha parts, Mecha experience, and various types of currencies held.
Failure will not refund the consumption of entering the corresponding game levels, such as the sound power consumed in entering the Time Battlefield and the daily number of Endless Challenges.
We didn’t visualise the player completely with the monsters, but focused on portraying them through audio. For those interested, imagine that you are a heavily armed Mecha, analogous to the Gundam that fights with sound energy or the Mecha from Pacific Rim. Enemies are constantly attacking you from the three directions of W, A, and D. You can only drive your Mecha to attack if you achieve the constant sonic rhythms that are emitted throughout the level. Enemies are constantly attacking you, and if you miss more than one of the rhythmic inputs, you will continue to lose blood and know that your Mecha has been blown up, and then you will fail the current level; on the other hand, if you continue to enter the rhythms and repel the enemies, then you will have won the level.
For players entering the game for the first time, the system will open the mandatory newbie guidance teaching, according to the player’s progress to gradually explain the game’s basic operation and gameplay functions. Functions will be introduced when the corresponding system is opened.
Some of the newbie guidance requires the player to input the corresponding operation. Under normal conditions, the guide will not be triggered repeatedly, and the progress of the newbie guide will be saved automatically in case of disconnection and other unexpected situations.
For basic operations and the six basic gestures, any player can repeat the training in the main interface – Training Module, which does not incur any consumption and does not limit the number of times.
Question 1: I want to get better scores and challenge higher levels in Spatio-Temporal Arena, so what should I do to prepare?
Answer:
Spatio-Temporal Arena is the primary gameplay of B.A.D, and there are currently 3 difficulty ratings, Novice, Purgatory, and Doomsday. It is often necessary to have the front level unlocked in order to challenge the later difficulty levels. At the same time, all levels have a comprehensive difficulty score, which is a more accurate measure of difficulty, part of the novice level behind the level has a higher comprehensive difficulty score, even more difficult than the relatively forward purgatory and doomsday level.
After clarifying the difficulty of the current challenge, you need to memorise the basic gestures involved in the current challenge level, assuming you have mastered the six basic gestures! As the level progresses, follow the rhythm of the “question” in your head and then input the correct basic gesture when prompted.
In a nutshell, the difficulty lies in two parts: one is to master the input of the six basic gestures; the other is to quickly identify the basic gestures that need to be input and input them according to the rhythm when the intro comes out. Easier said than done, a certain amount of talent and a lot of practice is required here. Of course you can get better equipment to increase your fault tolerance, so that even a higher number of incorrect inputs won’t immediately fail the level.
Question 2: I’ve challenged it many times but I’m still stuck, is there anything I can do to help?
Answer:
You’ve played multiple challenges, so we assume you’ve had a lot of practice, and that the failure should be due to your character’s lack of armour development. You can get a lot of Gold, Armour Experience and Battle Keys after playing the Battlefield Challenges, which are all important items for improving your Armour’s growth:
Combat Readiness Key: The most important item in the game, you can use it to decode the Combat Readiness Key in the Combat Readiness Hall, and get random higher quality Mecha parts, which will improve your Mecha’s attribute value, better skills, and reduce the difficulty of the game from the hardware.
Experience: Used to directly improve your Mecha level, the higher the level of your Mecha, the higher the level of the Mecha components you get when you decode your Mecha, and of course, the better your attributes will be.
Gold Coins: Mainly used for upgrading the Battle Decoder, after upgrading the decoder, it will increase the probability of obtaining higher-quality Mecha components, the same parts and the same level of Mecha components, the higher the quality, the better the attributes.
Question 3:What is the Endless Challenge? How is it different from the regular Spatio-Temporal Arena?
Answer:
In this mode you don’t get the basic gestures before entering the level, you have to listen carefully to the rhythm required in the “questions” and react quickly, but of course the difficulty of this mode goes from easy to hard, so players can gradually familiarise themselves with the rhythm of the mode to challenge themselves with more waves.
It’s worth noting that the “questions” are different each time you enter the game and will change depending on your performance, so there’s no need to memorise all the levels in advance.
The mode only offers 3 chances per day, so you should make sure you’ve mastered the six basic gestures before taking on the challenge!
Question 4: What is Spatio-Temporal Competition? How do I get a higher rank?
Answer:
This is a game that requires a direct confrontation with another player. The first-time player will be given a low initial rank, and after the player chooses to start the match, the system will automatically match the player’s current rank with a player of a similar rank.
At the beginning of the challenge, both players will hear their own rhythm, which is the same as the time and space battlefield. However, every time a player accumulates 3 consecutive hits (not necessarily three in a row), 3 enemies will be refreshed in the other player’s level, which will be notified to both players through sound effects, so the player who keeps hitting successes will not only get higher scores for himself, but will also increase the difficulty of the opponent’s level.
If you want to achieve a higher level, you need to master the six basic gestures and practice to improve your ability to adapt to the rhythm, and of course, the development of the various parts of the battle mecha is the most important, better attack and defence attributes will not only make it easier for you to defeat the enemies in the level, but will also be faster to achieve combos, giving your opponents a problem. Strengthen yourself and weaken your enemies, and you’ll be victorious!
Question 5: How can I play with others?
Answer:
The current version of the game offers two ways to play with others;
● Space Time Race:
The system will automatically match you with a player close to your rank.
Spatio-Temporal Competition:
Match in Spatio-Temporal Competition, the system will automatically match players close to your segment, when both sides are ready, the two will have a 1V1 confrontation.
Both competitors open their respective audio levels at the same time to challenge, when one player is defeated, the other player wins. There is no limit to the number of entries. There are seasonal settings, and rewards will be given out via email at the end of the season based on the player’s final level.
PK:
By actively liking or being liked by others, the player will enter your Interacted acquaintance list, at this time you can select the player to send a request for dueling, if the player is online and agrees to PK, you will fight with him in Spatio-Temporal Competition mode.
If you want to play with a friend, we suggest you add them to your list by liking them and then initiate a PK!
Question 6:Why can’t I continue the game?
Answer:
There are many reasons why you can’t play the game.
Account login is unsuccessful: check your network status and account, check whether your game client needs to be updated, part of the big version release needs to re-download the latest installation package in the download channel.
Some resources are insufficient: for example, the Time and Space Battlefield requires sound power to be satisfied before entering, and the Endless Challenge can only be challenged three times a day. The details are subject to the respective gameplay.
Device problems: Overheating, low device model or OS version may also prevent you from playing the game.
Our configuration requirements for PC and mobile phones are as follows:
PC – Minimum Configuration
Operating System: Windows 7 (64-bit) or Windows 10 (64-bit)
Processor: Intel i5 or equivalent processor
Memory: 8GB
Graphics card: NVIDIA GT1030 or equivalent or higher.
DirectX version: 11
PC – Recommended Configuration
Operating System: Windows 7 (64-bit) or Windows 10 (64-bit)
Processor: Intel i7 equivalent or higher configuration processor
Memory: 16GB
Graphics: NVIDIA GTX1060 (6GB memory) and higher
DirectX version: 11
Mobile – Minimum Configuration
Android: The minimum configuration requirement for the game is 4G of RAM or more, and the system version of Android should be 5.0 or above.
ios system: IOS only needs to be above iPhone 5.
Mobile – Playing Configuration
Android: The minimum configuration requirement for the Android side is Qualcomm Snapdragon 765, or Kirin 960 and above processor.
ios system: the minimum configuration for the apple end is iphone6s and above devices.